![]() This version of HyperBowl is built with the original HyperBowl art and sound assets licensed from Hyper Entertainment, the Unity game engine from Unity Technologies, MacXWare FontLibrary, Selected U3D Japanese Font from Masashi Wada, Particle Scaler by Roel Ezendam, Real Flames by BlackFire FX, Lens Flare and Simple Particle Pack by Unity Technologies, Flocks package from soodaq, Finger Gestures by Fatal Frog Software, Localization Manager from M2H Game Studio, and iTween library by Pixel Placement. Localization assistance provided by Veronique Gauthier (French), Ubinuri (Korean) and Raymond Chow (Chinese). The HyperBowl Bug Reporting Hall of Fame: Ischa Bijl, Raymond Chow, Frank Lin, Lien Luong, Adam Pavlakos, Ian Schwabe, Harrison Sotoloff, Elijah Taylor. Special thanks to all our fans on the HyperBowl Facebook page for their support and enthusiasm. HyperBowl is a trademark of Hyper Entertainment, Plc. Visit the game site rocks/ more information and the Facebook page for the latest news. Unity Insider - "This exotic mixture of parkour and bowling offers everything a casual gamer needs." My five-year old nephew - "Good." Game Info. Slide Gamer - "If you're a fan of the original HyperBowl then there's no doubt that you'll love this portable version." iViewApps - "HyperBowl is a 3D bowling app that reinvents the bowling game." NineOverTen - "an interesting diversion from typical bowling games on the iPhone". Great setting design." HowsMyApp rates HyperBowl 5/5 for Entertainment and Value. The gameplay feels organic, with its beautiful outdoor themed bowling lanes." SlapApp says "HyperBowl definitely portrays a retro arcade feel that's consistent with the original, and offers a uniquely different game-play that other traditional bowling apps simply do not offer." Smartphone Review - "HyperBowl is one wild bowling experience." SmartAppDevelopers - "Easy to play yet challenging. MacLife lists HyperBowl as one of the Greatest iPhone Apps of 2009 - "Sure, there are a lot of bowling games for the iPhone, but none of them match the legacy that HyperBowl has. ![]() Play 1-4 players in the original Arcade Mode or quick-play with your Game Center account, featuring a leaderboard for each lane and up to sixteen achievements for completing lanes, consecutive strikes and bowling a perfect game. Tip: Sweep along the length of the screen for a more powerful push. Swipe up along the screen to push the bowling ball forward, left and right to roll horizontally, down to push the ball back. Enjoy the scenery, but remember to head for the pins. In addition, this licensed remake features several all-new lanes: the Snowpark lane, the Campfire lane, the Penelope lane, the Mushroom lane, and the Grassy Pier. Bowl around the richly imaginative six fantasy lanes of the original attraction game: the eerie Classic lane, ancient Rome, an idyllic Forest, rocking High Seas, the streets of San Francisco and the bright night lights of Tokyo. The original HyperBowl IP is now owned by Absolute Certainty, Inc. Since then, the Unity version has been deployed on a variety of Unity-supported platforms, including Android, iOS, Unity webplayer, Flash, WebGL, OSX and Windows. In 1998, HyperBowl was licensed by Technicat, LLC (currently based in Las Vegas) and converted to use the Unity game engine along with the original art and sound assets. The game was then converted to run on home PCs and was a repackaging of the original engine. This resulted in the "Location Based" version that was found in the Sony Metreon and in Jillian's nationwide. The original game engine itself was created by Terence Bordelon, who wrote the physics engine, animation, renderer, and gameplay mechanics and artist Phil Zucco who created all art content found in the game. The conversion to a home game was made when Microsoft requested a limited version for Microsoft Plus! for Windows XP ( HyperBowl Plus! Edition). The arcade/attraction version of HyperBowl uses a real full-size bowling ball as trackball and displays on a 9 foot screen. There are now hundreds of lanes installed in bars and arcades worldwide. The game was updated to include two new lanes (Yosemite and Tokyo) when it was installed in Sony's MEDIAGE in Tokyo. HyperBowl was originally developed for the arcade at Sony's METREON in San Francisco.
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